kitten software

Software, iOS apps & web development

Custom software.
Built for people.

Kitten Software builds iPhone and iPad apps, business websites, and custom tools that make everyday work easier. An independent studio with its own published games and a practical approach to your next product.

Independent studio · Four published iOS games · Direct contact

Kitten Software cat-shaped K logoDifferent worlds. Same curiosity.

Software for your next step

What do you want to build?

Choose the starting point that fits your project.
We’ll help define a practical first release.

A new product, a business website, or a workflow that needs to work better. Start with the problem; we can work through the implementation together.

Discuss your project →

We build and publish our own products. Explore four released iOS games, their dedicated websites, and an upcoming productivity app. These are studio products you can see and try.

How we approach app development →

Our own products

Apps with a life beyond the demo.

Four games published on the App Store.
Explore the gameplay, websites, and app support.

Time Off Bandit’s masked bandit against an ocean sunsetYOUR NEXT ESCAPE STARTS HERE ↗

Software with a little mischief

Coming soon · iPhone & iPad beta available

Time Off Bandit

Steal back your time.

Plan smarter breaks, track your PTO, and keep daily moods and journal notes. A personal planner for iPhone, iPad, and Mac, with optional private iCloud sync.

timeoffbandit.com

Halloween at Kitten Software

A little spooky. One more try.

Haunted platforming, moonlit arcade action, and a free bubble shooter in the works.

Explore Halloween games →

A family of little worlds

One studio. Five places to explore.

Visit each app’s home for the full story,
features, and latest updates.

From first conversation to release

A clear path to something useful.

01

Define the job.

Start with the people using the product, the problem they face, and the outcome you need. Agree on the essential features before expanding the scope.

02

Make it tangible.

Work through the main screens and interactions. Use a prototype or early build to make decisions with something you can see and try.

03

Build and test.

Develop the agreed scope and check the important user journeys, error states, and layouts on the devices that matter for your project.

04

Prepare to launch.

Review the content and release requirements, then plan deployment, handoff, and any ongoing maintenance as part of the project scope.

Why we make things

Useful software.
A little personality.

Good software gives people a clear next step. We bring that attention to client projects and our own products: understandable screens, purposeful features, and details that make an app feel good to use.

A little about us →

Let’s talk about what you need.

Tell us who it’s for, what should work better, and what a useful first version looks like.

Discuss your project →

Need a helping paw?

Questions, feedback, or something that isn’t behaving?

Get support →